Ed-Tech Wrap: 15 Sept 2022

Here is the latest, in our series of posts, wrapping up the latest in Ed-tech news.

Check out some industry news, articles and resources that caught our attention; compiled from around the web by the Curiositi Team.

Gamified Learning: Integrating Tech into the Classroom

“One answer to how teachers integrate technology in the classroom is indeed through games. Using technology to incorporate in-classroom learning games can help teachers reach students who seem bored or uninterested, and students love the challenge of a game.”

Read more on vivi.io >>>

LAUSD Ransomware Attack: A Wake-Up Call for Policymakers?

“Hundreds of K–12 school districts have publicly disclosed ransomware attacks since 2016.That’s likely just the tip of the iceberg, too, cybersecurity expert say; most states do not require public schools to disclose cyberattacks, let alone the ransomware incidents.

Ransomware — which typically cripples targets’ digital systems — has taken over as the most common type of cyberattack disclosed by public schools, K12SIX said in its State of K–12 Cybersecurity Year in Review report released in March… [the] K–12 Incident Map has documented over 1,300 publicly disclosed cyberattacks against U.S. school districts since 2016, scores of which used ransomware.”

Read More on The Journal >>>

Research Q&A: Active breaks to improve focus and learning

“For brain functioning, the results showed that … children who did complex active breaks required less brain activity to achieve the same level of performance in a test measuring executive functions… You can think of this as if a car covered a similar distance while using less fuel.”

Read more at Teacher Magazine >>> 

Apple Education Community

Apple, last month, launched a learning hub for educators – The Apple Education Community, designed for educators who use Apple technology.

Apple Education Community >>>

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