Avantis World

VR

So what exactly is Avantis World?

Envision being able to transport your students to the moon, glide through a blood vessel, or journey back in time to encounter dinosaurs – all without the constraints of physical location or device limitations. Avantis World is an unparalleled learning platform where the impossible becomes a (virtual) reality! Here’s a sneak peek of what’s in store…

The world's first educational VR theme park!

Experience the wonders of our planet, delve into the realm of science, journey through history, and immerse yourself in literature with Avantis World – the groundbreaking educational VR theme park. Students can access hundreds of virtual reality experiences that offer a unique way to learn and engage with diverse subjects. And this is just the beginning – Avantis World has three more exciting lands currently under construction. The first four lands are now open exclusively to season ticket holders. It’s time to embark on a journey of discovery and exploration!

Engaging Earth Land

Embark on a journey of discovery and explore the incredible diversity of our planet, spanning from the North to South Pole. Discover the Earth’s astonishing range of biomes, experience its most extreme climates and conditions, and unravel the mysteries hidden beneath its surface.

Super Science Land

Step into Super Science Land – your ultimate destination for unraveling the mysteries of science and understanding how things work! While hands-on learning is an excellent way to grasp scientific concepts, it may not always be feasible or practical. VR aids students in comprehending the intricate workings of our world.

Trip Through Time Land

Check outTrip Through Time Land – the historical hub of Avantis World, crafted to transport students back in time and enable them to immerse themselves in the lives of people from the past. Ever wished you could journey through history with your students? Now you can.

Literacy Land
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Engaging Curriculum Resources

Avantis World’s virtual reality lands are accompanied by an extensive array of educational resources, carefully crafted to maximize the learning potential of every lesson. Each learning zone and scene is enriched with detailed subject information, 3D augmented reality models, and 360-degree images and videos, all of which offer students contextual understanding before embarking on their exploration.

From immersive VR content to captivating curriculum resources, Avantis World is accessible via a secure website, enabling students to learn about a topic either in the classroom or remotely, with all the resources they need at their fingertips.

Teacher Reporting & Assessment

Avantis World also features an extensive range of reporting and assessment tools, specifically designed to streamline teachers’ workload.

As students engage with the educational activities and quizzes, their progress and performance are carefully monitored and recorded. With the help of a user-friendly web-interface, teachers can effortlessly identify areas where students may require extra support or guidance, and create additional lesson plans accordingly.

Collaborate from anywhere

Avantis World offers seamless collaboration and teaching opportunities, irrespective of the location or device availability of your students.

Whether in a classroom or remotely, Avantis World supports every model of teaching and learning. You can bring your students together for a guided, teacher-controlled session or allow them to explore the theme park at their own pace. Students can learn collaboratively in groups or even experience the incredible themepark exclusively on their own – the choice is entirely up to you.

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Research in the Use of VR Learning

This ClassVR report provides a great insight into the advantages of using Virtual Reality in the  classroom for enhanced learning. 

Studies Virtual reality tools have proven to be more than just novel visual aids for education – they are powerful learning tools. Research shows that retention rates rise when students or trainees use virtual reality to immerse themselves in a lesson or scenario. In Dragani’s (2019) investigations into why virtual learning works, she found that a University of Maryland study showed median recall accuracy rates with VR headsets hit 90 percent compared to 78 percent for learning with desktop computers. She also explains how, in Beijing, students whose lessons were supplemented with VR averaged scores of 93 on a final exam, a 20-percentage point increase from those who relied on traditional classroom learning.

RESEARCH IN THE USE OF VIRTUAL REALITY LEARNING

This document has been written to explore research into the use of virtual & augmented reality within the sphere of learning. It collates research from a range of sources, studies & organisations to substantiate how & why VR learning can be used to enhance and improve outcomes for learners.

Further to this, from Edgar Dale’s cone of learning theory, we know when students experience something – whether a simulation or the real thing – their ability to retain, reproduce and apply this learning is greatly improved. Indeed, if learners are immersed within a context, a situation or given an augmented experience to hold and manipulate, Dale’s theory would suggest that their recall, application and indeed even information creation can be scaffolded and supported, leading to schematic connections being developed easier and with more long-lasting results.

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Classroom VR Ideas with ClassVR

ClassVR is an excellent educational tool for the full classroom educational experience. You can learn more about it on our ClassVR Page

If you are considering ClassVR for your classroom or are looking for some ideas to best utilise ClassVR, there are some resources below 👇

Virtual & Augemented Reality in Education
50 Creative Ways to Use ClassVR
WHITE PAPER: A Guide To AR & VR In Education
ClassVR: Setup & User Guide
Datasheet: a world of new experiences
Interface: Intro to the holodeck & Gestures
Top 10 Ways to Use ClassVR
ClassVR: Improving Road Safety